Lantern Launcher
Find a match. Free the lanterns.
How to play
Rescue six gold-ringed lanterns within eighteen shots. Choose a column, inspect its dashed landing marker, then Fire. Three connected matching shapes burst. Bubbles disconnected from the ceiling fall, rescuing any lanterns they carry.
Exchange the visible reserve once per action to set up a match. The forecast uses only the visible board and current color; it does not reveal future ammunition. Quick fire is optional and makes a tile tap fire immediately. Turn it off before aiming a Vent.
Vent removes the bottommost bubble in an aimed column for one spark and one shot, then releases any disconnected bubbles. It preserves the shot/reserve colors. Start with one spark, cap two; a normal shot rescuing two or more lanterns earns one spark. Vent never earns a spark.
Blocked shots, empty-column Vents and invalid targets cost nothing. Cancel aim is free. Tab enters the board once, arrows move focus and Enter or Space aims. New run repeats a URL seed, otherwise starts a new seeded board.
Original independent game. Local files support offline play; the published version retains approved analytics.